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VibeFormer

MODULE 09

Game Theory

Strategic interaction from Nash equilibrium to mechanism design, Shapley values and the games hidden inside GANs and multi-agent systems.

25 lessons~12h reading

  1. 01

    What Game Theory Studies

    BeginnerComing soon

    Players, actions, payoffs and the rationality assumptions; why optimisation against a responding opponent is a different problem.

    24 min
  2. 02

    Normal-Form Games

    BeginnerComing soon

    Payoff matrices, strategy profiles, and reading a bimatrix game correctly.

    Assumes: What Game Theory Studies

    26 min
  3. 03

    Dominance and Best Response

    BeginnerComing soon

    Strict and weak dominance, iterated elimination, and best-response correspondences.

    Assumes: Normal-Form Games

    26 min
  4. 04

    Nash Equilibrium

    IntermediateComing soon

    The definition, finding pure-strategy equilibria by inspection, multiplicity, and what the concept does and does not predict.

    Assumes: Dominance and Best Response

    30 min
  5. 05

    Mixed Strategies

    IntermediateComing soon

    Randomising over actions, expected payoffs, the indifference principle, and computing mixed equilibria by hand.

    Assumes: Nash Equilibrium · Expectation

    32 min
  6. 06

    Nash's Existence Theorem

    AdvancedComing soon

    Why every finite game has at least one equilibrium, via Brouwer and Kakutani fixed-point arguments.

    Assumes: Mixed Strategies

    28 min
  7. 07

    Zero-Sum Games and the Minimax Theorem

    AdvancedComing soon

    Security levels, the value of a game, and von Neumann's theorem that maximin equals minimax in mixed strategies.

    Assumes: Mixed Strategies

    32 min
  8. 08

    Zero-Sum Games as Linear Programs

    AdvancedComing soon

    Solving a game by LP, and how strong duality *is* the minimax theorem — two results that turn out to be the same statement.

    Assumes: Zero-Sum Games and the Minimax Theorem · Linear Programming Duality

    30 min
  9. 09

    The Prisoner's Dilemma and Social Dilemmas

    BeginnerComing soon

    When individually rational play is collectively disastrous; public goods, tragedy of the commons and free riding.

    Assumes: Nash Equilibrium

    26 min
  10. 10

    Coordination Games and Equilibrium Selection

    IntermediateComing soon

    Multiple equilibria, focal points, risk versus payoff dominance, and the stag hunt.

    Assumes: The Prisoner's Dilemma and Social Dilemmas

    24 min
  11. 11

    Extensive-Form Games

    IntermediateComing soon

    Game trees, sequential moves, information sets, and the difference between perfect and imperfect information.

    Assumes: Nash Equilibrium

    28 min
  12. 12

    Backward Induction and Subgame Perfection

    AdvancedComing soon

    Solving trees from the leaves up, subgame-perfect equilibrium, credible versus empty threats, and the centipede paradox.

    Assumes: Extensive-Form Games

    30 min
  13. 13

    Repeated Games and Cooperation

    AdvancedComing soon

    Finite versus infinite horizons, discounting, trigger and tit-for-tat strategies, and the folk theorem.

    Assumes: Backward Induction and Subgame Perfection

    32 min
  14. 14

    Bayesian Games and Incomplete Information

    AdvancedComing soon

    Types, beliefs and Bayesian Nash equilibrium when players do not know each other's payoffs.

    Assumes: Repeated Games and Cooperation · Bayes' Theorem

    30 min
  15. 15

    Signalling and Screening

    AdvancedComing soon

    Costly signals, separating and pooling equilibria, adverse selection and the market-for-lemons result.

    Assumes: Bayesian Games and Incomplete Information

    28 min
  16. 16

    Mechanism Design

    AdvancedComing soon

    Designing the rules rather than playing the game: incentive compatibility, the revelation principle and VCG mechanisms.

    Assumes: Signalling and Screening

    32 min
  17. 17

    Auction Theory

    AdvancedComing soon

    First-price, second-price, English and Dutch auctions; why second-price is truthful, and revenue equivalence.

    Assumes: Mechanism Design

    30 min
  18. 18

    Cooperative Games and the Core

    AdvancedComing soon

    Coalitions, characteristic functions, superadditivity, and which allocations are stable.

    Assumes: Nash Equilibrium

    28 min
  19. 19

    The Shapley Value

    AdvancedComing soon

    Four axioms that pin down a unique fair allocation, the permutation formula, and a full worked computation — the foundation of SHAP.

    Assumes: Cooperative Games and the Core · Counting, Permutations and Combinations

    34 min
  20. 20

    Evolutionary Game Theory

    AdvancedComing soon

    Populations instead of rational agents: evolutionarily stable strategies and replicator dynamics.

    Assumes: Repeated Games and Cooperation

    28 min
  21. 21

    Correlated Equilibrium

    AdvancedComing soon

    Allowing a shared signal, why the set is larger than Nash and easier to compute, and the traffic-light example.

    Assumes: Mixed Strategies

    26 min
  22. 22

    No-Regret Learning and Equilibrium

    AdvancedComing soon

    Regret matching and multiplicative weights, and the result that no-regret play converges to correlated equilibrium.

    Assumes: Correlated Equilibrium · Stochastic Optimisation

    32 min
  23. 23

    Markov Games and Multi-Agent Learning

    AdvancedComing soon

    Stochastic games as the multi-agent generalisation of MDPs, minimax-Q, self-play, and why convergence guarantees mostly disappear.

    Assumes: Zero-Sum Games and the Minimax Theorem · No-Regret Learning and Equilibrium

    30 min
  24. 24

    Adversarial Machine Learning as a Game

    AdvancedComing soon

    GAN training as a zero-sum minimax problem, adversarial examples as a constrained attacker's best response, and robust optimisation.

    Assumes: Zero-Sum Games and the Minimax Theorem · Projected Gradient and Constrained Descent

    30 min
  25. 25

    Game Theory in Deployed AI Systems

    AdvancedComing soon

    Incentives in recommendation and ad auctions, multi-agent LLM debate and negotiation, collusion risk, and designing rules agents cannot exploit.

    Assumes: Auction Theory · Markov Games and Multi-Agent Learning

    28 min